Here are your Results

May 21, 2022
Make Up Their Mind: Limits Of Mind-Spells 'Phantasmal Force' & 'Suggestion'.

The 2nd level spells Phantasmal Force & Suggestion have a lot of uses and abuses - what can their owner-possessor do with someone who succumbs? Notes: 'RAW / RAI / RAF' --> 'Rules As - Written // Intended // Fun' PhB = Player's Handbook (5e). DMG = Dungeon Master's Guide (5e) Summary of 2nd lvl Suggestion spell (RAW […]

Read More
May 19, 2022
Hocus Pocus, Encounter Focus: Filling Every Room Perfectly.

You need monsters and treasure - but what else works? In all forms of D&D, a 'dungeon' (or any set of encounter-spaces) includes a monster and some treasure. This is basic carrot & stick stuff, you want a conflict for the story and you want a treasure as a reward. Sometimes you can get tricky […]

Read More
April 28, 2022
Culture Rooms: How To Make Your Monster Fun, Interesting & Unique

Cultural spaces are tricky to explain. You can imagine that some creatures would have many communication-community style chambers and many would have none. Elves, for example (even the drow) would have all of these cultural rooms and more. Giants would have ancient traditions going back as long as their rivals, dragons. Celestials would encourage mortal […]

Read More
April 27, 2022
Stable Monsters: Fantastic Beasts That Work For You

Randomly Roll What Beasts Do & Where In Seconds Stable - Mountkeep: rideable creatures in water, air or land - or used to propel an object like carriage-chariot-wagon. Owlery - Falconry - Aviary - Roost: Creatures deliver messages - oft stealthy, clever & small. Zoo - Live Menagerie - Showcase: Creatures meant for modelling, display, […]

Read More
April 1, 2022
Zero To 60 D&D: Grinding Amazing Dungeons In Minutes

Throw Some Dice At A Sheet Of Paper = Game On! It's time to share the secrets behind making a dungeon in minutes. After reviewing decades of Lore of Yore, I made a 7-Die ultimate guide to share my best tips to help you make amazing dungeons. Ingredients - Game in Minutes, Please (G.i.M.P): Dice: […]

Read More
December 3, 2021
Guaranteed Fun Anti-Tropes: Play 77 Exciting Role-Play Variants

Notes of role playing games

Read More
July 8, 2021
The Little Goblin That Could: Build Your Arch-Story In Three + One Easy Steps

"How So / So What / What's Next?" - Three Steps To A Complete Villain... Plus One More How So?: 'Where are they from / what's their origin?' Is gives your Story's Arc / Arch-Villain. Who is the focus (usually they start out or end up 'bad')? What are the building blocks, axioms, facts, structures […]

Read More
June 9, 2021
Mastering Your Dungeon Mastering - In Minutes

Build Your Entire Campaign In Three Simple Steps, Guaranteed Many articles &/or online advice suggests you need to do the following in order to become a master Dungeon Master: working knowledge of all three foundational books: DM's Guide, Player's Handbook & Monster Manual clear understanding of ALL rules: Player Character classes, monsters (stats + lore), […]

Read More
Copyright © 2024 GrimmTale