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July 17, 2021
The Necessity Of Evil: Why So Grimm.

Working With Alignments In A Game-Story It is almost impossible to imagine a story without some kind of unifying objective. In most stories this is easily accomplished with a Big Bad Evil Guy (BBEG). Even if your Big Bad isn't a person &/or creature, one still demands a replacement Thoroughly Nasty Thingy as the main […]

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