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August 20, 2021
Where Did The Lich Go? Why Your World Is Not Overrun By Ultrapowerful Casters

The Problem: Most powerful casters (& their friends) are effectively 'Immortal' Say you are a clever DM. You discover that nearly any mage (or bard) gets Clone spell: not only do they re-gain their youth with each casting but now they can carefully place at least one (if not thousands) of long-term insurance-policy bodies. Such […]

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July 22, 2021
The Awakened Shrub: Awaken Your Game

The Little Plant That Could The Adorable & Faithful Awakened Shrub & Humble Beginnings These shrubs may be more clever than most - but they have the land speed of a gnome, no ability stat above 11 (average of 8!), and only one language (yes, it does talk) - there is little to say about […]

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July 17, 2021
Reincarnation: Your NeverEnding Story

That One Spell That Keeps Your Story Alive. Your average dungeon-grind: player's characters discover-hunt the Big Bad - they go to ground, a set of rooms within a building &/or dungeon. Players slaughter minions, super-minions, semi-bosses and finally they get to the key figure - usually in that order. Then these characters slaughter this big […]

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July 2, 2021
Zone Of Truth: Playing An 'Open' Game Of D&D

What To Do When Your Non-Players Know Too Much Say your players cast Zone of Truth and now everyone in this 15' radius is compelled to tell the truth. Sure someone might make a few charisma saving throws but eventually they will fail - if drunk they are often considered intoxicated or suffering the poisoned […]

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June 25, 2021
Dragon's Lairs: Two Thousand Years Of Fun

Dragons live for ages - just what are they up to when not sleeping? Regardless of age, kind or type of dragon they need a lairs - hopefully with treasure. Putting money into large, hidden spaces is just what they do. That 'home' may be abandoned caves, out of the way castles or great subterranean […]

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June 25, 2021
Flowers For Algernon: Getting A Mind Of Your Own

A Green Dragon Handing Out Headbands Of Intellect... For A Price. TL;DR: A dragon (Green) creates a set of Headbands of Intellect with a catch: the owners of these items must do whatever she asks or lose their (19 int) smarts. Creatures of 'low' intelligence (less than 8 int score) are the easiest targets and […]

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June 9, 2021
Mastering Your Dungeon Mastering - In Minutes

Build Your Entire Campaign In Three Simple Steps, Guaranteed Many articles &/or online advice suggests you need to do the following in order to become a master Dungeon Master: working knowledge of all three foundational books: DM's Guide, Player's Handbook & Monster Manual clear understanding of ALL rules: Player Character classes, monsters (stats + lore), […]

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June 8, 2021
Charmed I'm Sure: Freewill, D&D & Mind Control

How Players Can Use Mind Control In Your Game - Without Everyone Losing Their Minds Spells that control minds such as command, charm, suggestion can really change your game. That's good, right? That's what 'magic' was meant for after all. Say someone uses 'Command' - requiring some NPC or PC to 'masturbate'. Say the slime-covered […]

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February 24, 2021
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