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July 17, 2021
Reincarnation: Your NeverEnding Story

That One Spell That Keeps Your Story Alive. Your average dungeon-grind: player's characters discover-hunt the Big Bad - they go to ground, a set of rooms within a building &/or dungeon. Players slaughter minions, super-minions, semi-bosses and finally they get to the key figure - usually in that order. Then these characters slaughter this big […]

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July 17, 2021
The Necessity Of Evil: Why So Grimm.

Working With Alignments In A Game-Story It is almost impossible to imagine a story without some kind of unifying objective. In most stories this is easily accomplished with a Big Bad Evil Guy (BBEG). Even if your Big Bad isn't a person &/or creature, one still demands a replacement Thoroughly Nasty Thingy as the main […]

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July 8, 2021
The Little Goblin That Could: Build Your Arch-Story In Three + One Easy Steps

"How So / So What / What's Next?" - Three Steps To A Complete Villain... Plus One More How So?: 'Where are they from / what's their origin?' Is gives your Story's Arc / Arch-Villain. Who is the focus (usually they start out or end up 'bad')? What are the building blocks, axioms, facts, structures […]

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June 25, 2021
Dragon's Lairs: Two Thousand Years Of Fun

Dragons live for ages - just what are they up to when not sleeping? Regardless of age, kind or type of dragon they need a lairs - hopefully with treasure. Putting money into large, hidden spaces is just what they do. That 'home' may be abandoned caves, out of the way castles or great subterranean […]

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June 25, 2021
Flowers For Algernon: Getting A Mind Of Your Own

A Green Dragon Handing Out Headbands Of Intellect... For A Price. TL;DR: A dragon (Green) creates a set of Headbands of Intellect with a catch: the owners of these items must do whatever she asks or lose their (19 int) smarts. Creatures of 'low' intelligence (less than 8 int score) are the easiest targets and […]

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June 24, 2021
Wand Of Enemy Detection: A King's Saviour.

Keep Your Friends Close & Your Enemies Closer. In D&D it is assumed that all magic items are owned by the player's characters, that all items are for 'combat & adventuring' and that NPCs have little interest in magic items. After all, there isn't a listing for a +1 Plow nor the Butter Churn Of […]

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June 9, 2021
Mastering Your Dungeon Mastering - In Minutes

Build Your Entire Campaign In Three Simple Steps, Guaranteed Many articles &/or online advice suggests you need to do the following in order to become a master Dungeon Master: working knowledge of all three foundational books: DM's Guide, Player's Handbook & Monster Manual clear understanding of ALL rules: Player Character classes, monsters (stats + lore), […]

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June 8, 2021
Charmed I'm Sure: Freewill, D&D & Mind Control

How Players Can Use Mind Control In Your Game - Without Everyone Losing Their Minds Spells that control minds such as command, charm, suggestion can really change your game. That's good, right? That's what 'magic' was meant for after all. Say someone uses 'Command' - requiring some NPC or PC to 'masturbate'. Say the slime-covered […]

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April 6, 2021
About This Site!

Fantasy For Fun: Swords & Sorcery Comes To Life When one tries out playing a game like Risk® or Monopoly®, one can usually learn the entire system as one puts the bits on the board. Imagine embarking on a game such as Dungeons & Dragons: it seems to require one to ten hard cover books […]

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