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June 25, 2021
Dragon's Lairs: Two Thousand Years Of Fun

Dragons live for ages - just what are they up to when not sleeping? Regardless of age, kind or type of dragon they need a lairs - hopefully with treasure. Putting money into large, hidden spaces is just what they do. That 'home' may be abandoned caves, out of the way castles or great subterranean […]

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June 25, 2021
Flowers For Algernon: Getting A Mind Of Your Own

A Green Dragon Handing Out Headbands Of Intellect... For A Price. TL;DR: A dragon (Green) creates a set of Headbands of Intellect with a catch: the owners of these items must do whatever she asks or lose their (19 int) smarts. Creatures of 'low' intelligence (less than 8 int score) are the easiest targets and […]

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June 9, 2021
Mastering Your Dungeon Mastering - In Minutes

Build Your Entire Campaign In Three Simple Steps, Guaranteed Many articles &/or online advice suggests you need to do the following in order to become a master Dungeon Master: working knowledge of all three foundational books: DM's Guide, Player's Handbook & Monster Manual clear understanding of ALL rules: Player Character classes, monsters (stats + lore), […]

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June 8, 2021
Charmed I'm Sure: Freewill, D&D & Mind Control

How Players Can Use Mind Control In Your Game - Without Everyone Losing Their Minds Spells that control minds such as command, charm, suggestion can really change your game. That's good, right? That's what 'magic' was meant for after all. Say someone uses 'Command' - requiring some NPC or PC to 'masturbate'. Say the slime-covered […]

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February 24, 2021
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