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June 24, 2021
Wand Of Enemy Detection: A King's Saviour.

Keep Your Friends Close & Your Enemies Closer. In D&D it is assumed that all magic items are owned by the player's characters, that all items are for 'combat & adventuring' and that NPCs have little interest in magic items. After all, there isn't a listing for a +1 Plow nor the Butter Churn Of […]

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June 9, 2021
Rod Of Security: A Brave New World

For an amazingly cool item that is utterly useless in combat, please consider the Rod of Security. Rod Of Security - In A Nutshell You and your friends get a sum total of 199 person-days of vacation time in paradise. Once you are done (or kicked out) you must wait 10 days to reuse it […]

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June 9, 2021
Mastering Your Dungeon Mastering - In Minutes

Build Your Entire Campaign In Three Simple Steps, Guaranteed Many articles &/or online advice suggests you need to do the following in order to become a master Dungeon Master: working knowledge of all three foundational books: DM's Guide, Player's Handbook & Monster Manual clear understanding of ALL rules: Player Character classes, monsters (stats + lore), […]

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June 8, 2021
Charmed I'm Sure: Freewill, D&D & Mind Control

How Players Can Use Mind Control In Your Game - Without Everyone Losing Their Minds Spells that control minds such as command, charm, suggestion can really change your game. That's good, right? That's what 'magic' was meant for after all. Say someone uses 'Command' - requiring some NPC or PC to 'masturbate'. Say the slime-covered […]

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