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July 18, 2021
Medusa: Some Love For A Girl Done Wrong

"Mirror mirror, on the wall - who shall live and who shall fall?" Greek mythology is not always kind. If you look up the story behind Medusa, Stheno, and Euryale and what Poseidon does to them in a sacred temple - and then what their goddess does to them as a 'reward' - you should be upset. […]

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July 17, 2021
Reincarnation: Your NeverEnding Story

That One Spell That Keeps Your Story Alive. Your average dungeon-grind: player's characters discover-hunt the Big Bad - they go to ground, a set of rooms within a building &/or dungeon. Players slaughter minions, super-minions, semi-bosses and finally they get to the key figure - usually in that order. Then these characters slaughter this big […]

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July 17, 2021
The Necessity Of Evil: Why So Grimm.

Working With Alignments In A Game-Story It is almost impossible to imagine a story without some kind of unifying objective. In most stories this is easily accomplished with a Big Bad Evil Guy (BBEG). Even if your Big Bad isn't a person &/or creature, one still demands a replacement Thoroughly Nasty Thingy as the main […]

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July 8, 2021
The Little Goblin That Could: Build Your Arch-Story In Three + One Easy Steps

"How So / So What / What's Next?" - Three Steps To A Complete Villain... Plus One More How So?: 'Where are they from / what's their origin?' Is gives your Story's Arc / Arch-Villain. Who is the focus (usually they start out or end up 'bad')? What are the building blocks, axioms, facts, structures […]

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July 2, 2021
Zone Of Truth: Playing An 'Open' Game Of D&D

What To Do When Your Non-Players Know Too Much Say your players cast Zone of Truth and now everyone in this 15' radius is compelled to tell the truth. Sure someone might make a few charisma saving throws but eventually they will fail - if drunk they are often considered intoxicated or suffering the poisoned […]

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June 25, 2021
Dragon's Lairs: Two Thousand Years Of Fun

Dragons live for ages - just what are they up to when not sleeping? Regardless of age, kind or type of dragon they need a lairs - hopefully with treasure. Putting money into large, hidden spaces is just what they do. That 'home' may be abandoned caves, out of the way castles or great subterranean […]

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June 25, 2021
Flowers For Algernon: Getting A Mind Of Your Own

A Green Dragon Handing Out Headbands Of Intellect... For A Price. TL;DR: A dragon (Green) creates a set of Headbands of Intellect with a catch: the owners of these items must do whatever she asks or lose their (19 int) smarts. Creatures of 'low' intelligence (less than 8 int score) are the easiest targets and […]

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June 24, 2021
Wand Of Enemy Detection: A King's Saviour.

Keep Your Friends Close & Your Enemies Closer. In D&D it is assumed that all magic items are owned by the player's characters, that all items are for 'combat & adventuring' and that NPCs have little interest in magic items. After all, there isn't a listing for a +1 Plow nor the Butter Churn Of […]

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June 9, 2021
Rod Of Security: A Brave New World

For an amazingly cool item that is utterly useless in combat, please consider the Rod of Security. Rod Of Security - In A Nutshell You and your friends get a sum total of 199 person-days of vacation time in paradise. Once you are done (or kicked out) you must wait 10 days to reuse it […]

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June 9, 2021
Mastering Your Dungeon Mastering - In Minutes

Build Your Entire Campaign In Three Simple Steps, Guaranteed Many articles &/or online advice suggests you need to do the following in order to become a master Dungeon Master: working knowledge of all three foundational books: DM's Guide, Player's Handbook & Monster Manual clear understanding of ALL rules: Player Character classes, monsters (stats + lore), […]

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