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February 7, 2023
Dungeon Mastering: How To Talk Little - Yet Say Everything!

Players need the 'Facts to Act '. Get your players to invest, choose - and create their story that matters. A DM or GM must give players facts for any room-space: monstrous-NPCs, place-event-settings & thingy-McGuffins. Yet, a 'good' Dungeon Masters keep many factors up whilst describing these adventuring-nouns to players? How can the DM keep […]

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January 28, 2023
Creating Enchanting Fantasy Maps: A Step-by-Step Guide for Adventure Gaming

Creating a fantasy map for adventurers is an exciting task that requires imagination and creativity. Unlike traditional maps, a fantasy map should bring the world to life and inspire adventurers to explore and embark on new adventures. Here are some key features to include on your fantasy map:

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October 23, 2022
How To Make Your Green Dragon Amazing (5e)

Everyone knows what's coming with a Green dragon... or do they? Adventurers are heavily prepared to fight dragons. Why? Dragons live for centuries with low-mobility 'lairs' - thousands of stories exist. What with creatures immune / resist poisons, Green dragons are even at more disadvantage. How do you make this creature impressive? Here are three […]

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May 21, 2022
Make Up Their Mind: Limits Of Mind-Spells 'Phantasmal Force' & 'Suggestion'.

The 2nd level spells Phantasmal Force & Suggestion have a lot of uses and abuses - what can their owner-possessor do with someone who succumbs? Notes: 'RAW / RAI / RAF' --> 'Rules As - Written // Intended // Fun' PhB = Player's Handbook (5e). DMG = Dungeon Master's Guide (5e) Summary of 2nd lvl Suggestion spell (RAW […]

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May 19, 2022
Hocus Pocus, Encounter Focus: Filling Every Room Perfectly.

You need monsters and treasure - but what else works? In all forms of D&D, a 'dungeon' (or any set of encounter-spaces) includes a monster and some treasure. This is basic carrot & stick stuff, you want a conflict for the story and you want a treasure as a reward. Sometimes you can get tricky […]

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May 4, 2022
Oozes, Slimes & Jellies, Oh My! Making Fantastic Jello Campaigns.

Is it hard to make a campaign entirely of ooze & slimes? Possibly - but don't let that stop you. Oozes are actually more stupid than plants. This makes it hard for anyone to get excited about them. Also, they have no treasure and they have no harvestable parts &/or components. It is also hard […]

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May 1, 2022
Even Monsters Need Safety: Sanctums, Sleeping & Salves.

In this room-space you need to know which of the Big Three you want to work with. Groups of humanoids need places to sleep, relax and do family-time. Unlike living creatures, undead, sentient items and golems also need their own kind of spawning rooms. All sentient creatures need some kind of place to connect to […]

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April 28, 2022
Culture Rooms: How To Make Your Monster Fun, Interesting & Unique

Cultural spaces are tricky to explain. You can imagine that some creatures would have many communication-community style chambers and many would have none. Elves, for example (even the drow) would have all of these cultural rooms and more. Giants would have ancient traditions going back as long as their rivals, dragons. Celestials would encourage mortal […]

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April 28, 2022
Fantastic Kraftwork: Trades, Goods & Magical Manufacture

All sentient beings are tool-users doing MasterKraft - but what is it? Smithy / Forge / Refinement: This includes weapon / armour manufacture, farm & utility tools, beast of burden / farming tools, armour, mint (coins), jewelry, cutlery, Earthenware / Stoneware / Porcelain: bricks (houses), pottery (dishes, tool-parts, etc.), tiles and more. This one also […]

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April 27, 2022
Stable Monsters: Fantastic Beasts That Work For You

Randomly Roll What Beasts Do & Where In Seconds Stable - Mountkeep: rideable creatures in water, air or land - or used to propel an object like carriage-chariot-wagon. Owlery - Falconry - Aviary - Roost: Creatures deliver messages - oft stealthy, clever & small. Zoo - Live Menagerie - Showcase: Creatures meant for modelling, display, […]

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