Notes of role playing games
Notes of role playing games
What To Do When Your Non-Players Know Too Much Say your players cast Zone of Truth and now everyone in this 15' radius is compelled to tell the truth. Sure someone might make a few charisma saving throws but eventually they will fail - if drunk they are often considered intoxicated or suffering the poisoned […]
Players need the 'Facts to Act '. Get your players to invest, choose - and create their story that matters. A DM or GM must give players facts for any room-space: monstrous-NPCs, place-event-settings & thingy-McGuffins. Yet, a 'good' Dungeon Masters keep many factors up whilst describing these adventuring-nouns to players? How can the DM keep […]
Everyone knows what's coming with a Green dragon... or do they? Adventurers are heavily prepared to fight dragons. Why? Dragons live for centuries with low-mobility 'lairs' - thousands of stories exist. What with creatures immune / resist poisons, Green dragons are even at more disadvantage. How do you make this creature impressive? Here are three […]
The 2nd level spells Phantasmal Force & Suggestion have a lot of uses and abuses - what can their owner-possessor do with someone who succumbs? Notes: 'RAW / RAI / RAF' --> 'Rules As - Written // Intended // Fun' PhB = Player's Handbook (5e). DMG = Dungeon Master's Guide (5e) Summary of 2nd lvl Suggestion spell (RAW […]
You need monsters and treasure - but what else works? In all forms of D&D, a 'dungeon' (or any set of encounter-spaces) includes a monster and some treasure. This is basic carrot & stick stuff, you want a conflict for the story and you want a treasure as a reward. Sometimes you can get tricky […]
Is it hard to make a campaign entirely of ooze & slimes? Possibly - but don't let that stop you. Oozes are actually more stupid than plants. This makes it hard for anyone to get excited about them. Also, they have no treasure and they have no harvestable parts &/or components. It is also hard […]
Cultural spaces are tricky to explain. You can imagine that some creatures would have many communication-community style chambers and many would have none. Elves, for example (even the drow) would have all of these cultural rooms and more. Giants would have ancient traditions going back as long as their rivals, dragons. Celestials would encourage mortal […]
Randomly Roll What Beasts Do & Where In Seconds Stable - Mountkeep: rideable creatures in water, air or land - or used to propel an object like carriage-chariot-wagon. Owlery - Falconry - Aviary - Roost: Creatures deliver messages - oft stealthy, clever & small. Zoo - Live Menagerie - Showcase: Creatures meant for modelling, display, […]
Making 'stairs' more than just a weird stone ladder. The function of stairs is to enter, leave or just to change one's level in the space. You will need to answer these four questions: Shape O' Stairs Stairs: straight up &/or down, single or dual, Shaft: ladder, elevator-dumbwaiter (cage/room), disk, open Switchback: straight or curved […]