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July 2, 2021
Zone Of Truth: Playing An 'Open' Game Of D&D

What To Do When Your Non-Players Know Too Much Say your players cast Zone of Truth and now everyone in this 15' radius is compelled to tell the truth. Sure someone might make a few charisma saving throws but eventually they will fail - if drunk they are often considered intoxicated or suffering the poisoned […]

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October 14, 2021
The 5e Hedge Wizard: Making It Work In Your World

A 'common' hedge wizard - within the Rules As Written. TL;DR: using feats to build lesser casters as well as 'simple' enchanters of common & uncommon magic items. About half a century ago Gary Gygax said heroic classes were about 1% of the general populace. Of these heroes, casters were rare. Getting the help of […]

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September 21, 2021
Your Warlock Pact And YOU - The Evolving Relationship

Handling 'life-long' contracts in-game. The other day my player character asked: 'what does my patron want?' - i had to admit, it was a good question. This triggered a cascade of yet other very valuable queries: What 'payment' does it / he / she get in return for giving a mortal heroic superpowers? How often […]

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September 6, 2021
Too Much Gold? Have A Heroic Fantasy Shopping List.

The point of heroic fantasy gaming is to have or do stuff you cannot do in ‘real’ life - this includes being rich. Would you like to be rich for a while? Really? What would you buy? Well my friend, D&D is your chance! You already figured out you can ‘pimp out’ your character. Good […]

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August 20, 2021
Where Did The Lich Go? Why Your World Is Not Overrun By Ultrapowerful Casters

The Problem: Most powerful casters (& their friends) are effectively 'Immortal' Say you are a clever DM. You discover that nearly any mage (or bard) gets Clone spell: not only do they re-gain their youth with each casting but now they can carefully place at least one (if not thousands) of long-term insurance-policy bodies. Such […]

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July 22, 2021
The Awakened Shrub: Awaken Your Game

The Little Plant That Could The Adorable & Faithful Awakened Shrub & Humble Beginnings These shrubs may be more clever than most - but they have the land speed of a gnome, no ability stat above 11 (average of 8!), and only one language (yes, it does talk) - there is little to say about […]

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July 18, 2021
Medusa: Some Love For A Girl Done Wrong

"Mirror mirror, on the wall - who shall live and who shall fall?" Greek mythology is not always kind. If you look up the story behind Medusa, Stheno, and Euryale and what Poseidon does to them in a sacred temple - and then what their goddess does to them as a 'reward' - you should be upset. […]

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July 17, 2021
Reincarnation: Your NeverEnding Story

That One Spell That Keeps Your Story Alive. Your average dungeon-grind: player's characters discover-hunt the Big Bad - they go to ground, a set of rooms within a building &/or dungeon. Players slaughter minions, super-minions, semi-bosses and finally they get to the key figure - usually in that order. Then these characters slaughter this big […]

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July 17, 2021
The Necessity Of Evil: Why So Grimm.

Working With Alignments In A Game-Story It is almost impossible to imagine a story without some kind of unifying objective. In most stories this is easily accomplished with a Big Bad Evil Guy (BBEG). Even if your Big Bad isn't a person &/or creature, one still demands a replacement Thoroughly Nasty Thingy as the main […]

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July 8, 2021
The Little Goblin That Could: Build Your Arch-Story In Three + One Easy Steps

"How So / So What / What's Next?" - Three Steps To A Complete Villain... Plus One More How So?: 'Where are they from / what's their origin?' Is gives your Story's Arc / Arch-Villain. Who is the focus (usually they start out or end up 'bad')? What are the building blocks, axioms, facts, structures […]

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