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February 7, 2023
Dungeon Mastering: How To Talk Little - Yet Say Everything!

Players need the 'Facts to Act '. Get your players to invest, choose - and create their story that matters. A DM or GM must give players facts for any room-space: monstrous-NPCs, place-event-settings & thingy-McGuffins. Yet, a 'good' Dungeon Masters keep many factors up whilst describing these adventuring-nouns to players? How can the DM keep […]

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January 28, 2023
Creating Enchanting Fantasy Maps: A Step-by-Step Guide for Adventure Gaming

Creating a fantasy map for adventurers is an exciting task that requires imagination and creativity. Unlike traditional maps, a fantasy map should bring the world to life and inspire adventurers to explore and embark on new adventures. Here are some key features to include on your fantasy map:

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October 23, 2022
How To Make Your Green Dragon Amazing (5e)

Everyone knows what's coming with a Green dragon... or do they? Adventurers are heavily prepared to fight dragons. Why? Dragons live for centuries with low-mobility 'lairs' - thousands of stories exist. What with creatures immune / resist poisons, Green dragons are even at more disadvantage. How do you make this creature impressive? Here are three […]

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May 21, 2022
Make Up Their Mind: Limits Of Mind-Spells 'Phantasmal Force' & 'Suggestion'.

The 2nd level spells Phantasmal Force & Suggestion have a lot of uses and abuses - what can their owner-possessor do with someone who succumbs? Notes: 'RAW / RAI / RAF' --> 'Rules As - Written // Intended // Fun' PhB = Player's Handbook (5e). DMG = Dungeon Master's Guide (5e) Summary of 2nd lvl Suggestion spell (RAW […]

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May 19, 2022
Hocus Pocus, Encounter Focus: Filling Every Room Perfectly.

You need monsters and treasure - but what else works? In all forms of D&D, a 'dungeon' (or any set of encounter-spaces) includes a monster and some treasure. This is basic carrot & stick stuff, you want a conflict for the story and you want a treasure as a reward. Sometimes you can get tricky […]

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April 28, 2022
Culture Rooms: How To Make Your Monster Fun, Interesting & Unique

Cultural spaces are tricky to explain. You can imagine that some creatures would have many communication-community style chambers and many would have none. Elves, for example (even the drow) would have all of these cultural rooms and more. Giants would have ancient traditions going back as long as their rivals, dragons. Celestials would encourage mortal […]

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April 20, 2022
Know What Your Monster Wants - In Moments

Finding Alignment & Character Backgrounds difficult & unwieldy? Know What Your Monsters Want & It All falls into place. Gary Gygax invented two dimensions of sentient 'alignment' of one's personality: chaotic / lawful tendencies started in Basic and then in, Advanced Dungeons & Dragons, there was 'good / evil' spectrum. This was supposed to serve […]

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April 1, 2022
Zero To 60 D&D: Grinding Amazing Dungeons In Minutes

Throw Some Dice At A Sheet Of Paper = Game On! It's time to share the secrets behind making a dungeon in minutes. After reviewing decades of Lore of Yore, I made a 7-Die ultimate guide to share my best tips to help you make amazing dungeons. Ingredients - Game in Minutes, Please (G.i.M.P): Dice: […]

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March 18, 2022
Bag o' Beans: Made Fun, Easy And Memorable.

A Rare Item Worth More Than A Hill Of Beans The expensive rare item Bag Of Beans needs a friend - most of the time it is far worse than an uncommon item. You can roll three beans and it can summon a tea spewing spigot, an angry statue and an off-colour vampire. Fortunately, the […]

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February 15, 2022
D&D: Amazing Treasure & What To Buy With It

Treasure is the ticket to the next adventure. Done right your players will write the game they want to play. Use these tricks & tables to make your next campaign epic.

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